I recently watched the Jackie Chan movie Police Story and was inspired to create a fast and simple set of Martial Arts Film style rules for Chain Reaction. The Kung Fu Action system is a mish-mash of the regular Action Table and the Fist Fight system from Star Marine. Combat is focused around fist fights but with modified rules to include the occasional pistol-toting opponent.
No Duck Back, no Cover – just flying fists and high-rep martial arts experts!
I’m experimenting with toning down Rage/Wing Chun a bit since they’re both extremely good in a Melee focused campaign. Each one only gives +1d6 for the first round of every Melee.
Also, if you’re wondering why there’s like a dozen different versions of the above doc, everything after the Rage change has just been minor tweaks to the class tables and some Attribute description corrections.
Updates 1/27 – 2/3/22
- I updated Jiu Jitsu to make it better (bonus applies to every Kung Fu Action now, not just every Encounter.)
- Clarified that Tai Chi bonus applies to every Melee.
- Added that you can get Clues through successful NPC Interaction.
Upgraded Jiu Jitsu once again, this time applying the bonus to every Melee but capping the gained Rep at +1 over max.