A tabletop RPG inspired by "No Country for Old Men"
I'm currently developing game called A War of a Madman's Making (AWOAMM): A combination of Visual Novel and text-based RPG centered around war planning and political survival, inspired by games like Suzerain and Decisive Campaigns: Barbarossa. The game is set in a fictional world - an apocalyptic analogue of the Soviet Union in the 1990s. … Continue reading A War of a Madman’s Making – Announcement
Part One Early in the morning the little city slept. My car roared through dimly lit suburban roads, gliding around corners and blowing past stop signs. A lopsided grin twisted my face as sweat rolled down my cheeks. The only worry on my mind was that my car might spin out and roll if I … Continue reading Al Infierno
(He Said Nothing) One:Gray The gargantuan hotel wasn’t quite as exquisite as the online reviews had bragged. Anthony and Charlotte were disappointed when they took a tour of the bottom floor led by the gentleman attendant. Each hall and room looked exactly the same with their gold-striped sallow walls, identical silver chandeliers, and black-and-white portraits … Continue reading The Emperor of Hawks and Snakes
As always, he had that everlasting grin on his face. It was a sick façade that showed nothing and hid everything. He would pass it on to his son just as his father had given to him. Only elements time cannot wear were made before that smile.
I recently watched the Jackie Chan movie Police Story and was inspired to create a fast and simple set of Martial Arts Film style rules for Chain Reaction. The Kung Fu Action system is a mish-mash of the regular Action Table and the Fist Fight system from Star Marine. Combat is focused around fist fights … Continue reading Chain Reaction: Martial Arts
Another quick Rules 2 Go for you. This time, if you want to play a Chain Reaction campaign the way I do when I'm casually rolling dice and watching TV, follow this guide. If you run into anything not covered by the rules, just go with what makes sense! Update 1/21/22 I updated the rules … Continue reading Chain Reaction – Campaign Rules 2 Go
When played head-to-head, Two Hour Wargames are best played on the Tabletop with full terrain rules. Here's a quick cheat sheet that has all the terrain and movement rules in a setting-agnostic format. These rules can be used for any of the gunpowder-based games (Chain Reaction, All Things Zombie, 5150, etc.) but lack setting-specific flavor … Continue reading Tabletop Rules 2 Go
A Blood Horizon AAR For the first session of 2022, I'm doing a solo playthrough of Chain Reaction - Blood Horizon, a miniatures tabletop game inspired by the novel and film No Country for Old Men. This is an upcoming scenario that will be published through Two Hour Wargames. If you're not familiar with the … Continue reading Dickey’s Big Day
Today's story centers around a 20-year-old Star Marine named Chester Chase. He's just finished basic training and deployed on his first assignment: An invasion campaign of a desert world owned by the Bugs. Seems simple enough, right? Well, let's just say Chester's first day on the job doesn't as smoothly as hoped. This game was … Continue reading Chester’s First Day on the Job