¡El gran empujón! – a Nuts! AAR (Turns 2-3)

Turn 2 I roll for activation and the Nationalists get an awful roll: 6, which means they technically activate first, but cannot activate any of their squads this turn as none of them have a rep 6 leader. Republicans rolled a 3 and now begin activating their forces. The Republican 2nd Squad starts their turn … Continue reading ¡El gran empujón! – a Nuts! AAR (Turns 2-3)

¡El gran empujón! – a Nuts! AAR (Turn 1)

Today I'm doing a one-off scenario in Nuts! 4th Edition using Tabletop Simulator. This scenario is set in the Spanish Civil War and features a skirmish between low-tech platoons over a small farm next to a river. Note: As there's a lack of Spanish Civil War models for TTS, I'm using the following stand-ins from … Continue reading ¡El gran empujón! – a Nuts! AAR (Turn 1)

The Great Southern Bank Catastrophe – a Six Gun Sound AAR

The Great Southern Bank Catastrophe The year is 1877.  The Marston gang—or what’s left of it—is down on their luck after a deadly confrontation with a group of Natives on the trail down South.  Experienced men died in the fight, but the gang scraped through with what might pass as a victory.  With only three … Continue reading The Great Southern Bank Catastrophe – a Six Gun Sound AAR